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ANCHOR: Branch-Point Data Generation for GUI Agents

arXiv:2602.07153v10.192 citationsh-index: 28
AI Analysis55

This addresses the challenge of expensive human data collection for desktop GUI agents, though it is incremental as it builds on existing synthetic methods.

The paper tackles the problem of generating high-quality interaction data for GUI agents by introducing a trajectory expansion framework that bootstraps from seed demonstrations, resulting in models that show consistent improvements on benchmarks like OSWorld and WindowsAgentArena.

End-to-end GUI agents for real desktop environments require large amounts of high-quality interaction data, yet collecting human demonstrations is expensive and existing synthetic pipelines often suffer from limited task diversity or noisy, goal-drifting trajectories. We present a trajectory expansion framework Anchor that bootstraps scalable desktop supervision from a small set of verified seed demonstrations. Starting from each seed, we identify branch points that correspond to meaningful state changes and propose new, state-grounded task variants conditioned on the current GUI context. An executing agent then follows the proposed instructions to generate new trajectories, while a verifier enforces task completion via state-aware checks and trajectory-level consistency. To improve supervision quality, we further apply task-conditioned step-level filtering to remove ungrounded actions and denoise post-branch segments to maintain coherent intent. Experiments on standard desktop benchmarks, OSWorld and WindowsAgentArena, show that models fine-tuned on our expanded corpus achieve consistent improvements over zero-shot agents and representative synthesis baselines, and generalize across applications and operating systems.

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