HCAIFeb 16

MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning

arXiv:2602.15245v1h-index: 11
Originality Incremental advance
AI Analysis

This work addresses the barrier to entry for interaction designers in HCI biomechanics research by making biomechanical RL accessible and fast, though it is incremental in improving existing frameworks.

The paper tackled the problem of usability and interpretability in reinforcement learning-based biomechanical simulations for HCI by developing MyoInteract, a framework that reduces training times by up to 98% and enables novices to set up and assess tasks within minutes.

Reinforcement learning (RL)-based biomechanical simulations have the potential to revolutionise HCI research and interaction design, but currently lack usability and interpretability. Using the Human Action Cycle as a design lens, we identify key limitations of biomechanical RL frameworks and develop MyoInteract, a novel framework for fast prototyping of biomechanical HCI tasks. MyoInteract allows designers to setup tasks, user models, and training parameters from an easy-to-use GUI within minutes. It trains and evaluates muscle-actuated simulated users within minutes, reducing training times by up to 98%. A workshop study with 12 interaction designers revealed that MyoInteract allowed novices in biomechanical RL to successfully setup, train, and assess goal-directed user movements within a single session. By transforming biomechanical RL from a days-long expert task into an accessible hour-long workflow, this work significantly lowers barriers to entry and accelerates iteration cycles in HCI biomechanics research.

Foundations

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