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Decision Making under Imperfect Recall: Algorithms and Benchmarks

arXiv:2602.15252v12 citationsh-index: 5
Originality Incremental advance
AI Analysis

This work addresses the need for better algorithms in game theory and AI applications like privacy and safety, though it is incremental as it extends existing methods to a new setting.

The paper tackles the problem of solving imperfect-recall decision problems, such as those in game theory and AI safety, by introducing a benchmark suite and evaluating algorithms, finding that regret matching algorithms outperform common optimizers like projected gradient descent by orders of magnitude.

In game theory, imperfect-recall decision problems model situations in which an agent forgets information it held before. They encompass games such as the ``absentminded driver'' and team games with limited communication. In this paper, we introduce the first benchmark suite for imperfect-recall decision problems. Our benchmarks capture a variety of problem types, including ones concerning privacy in AI systems that elicit sensitive information, and AI safety via testing of agents in simulation. Across 61 problem instances generated using this suite, we evaluate the performance of different algorithms for finding first-order optimal strategies in such problems. In particular, we introduce the family of regret matching (RM) algorithms for nonlinear constrained optimization. This class of parameter-free algorithms has enjoyed tremendous success in solving large two-player zero-sum games, but, surprisingly, they were hitherto relatively unexplored beyond that setting. Our key finding is that RM algorithms consistently outperform commonly employed first-order optimizers such as projected gradient descent, often by orders of magnitude. This establishes, for the first time, the RM family as a formidable approach to large-scale constrained optimization problems.

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