CVFeb 23

BigMaQ: A Big Macaque Motion and Animation Dataset Bridging Image and 3D Pose Representations

arXiv:2602.19874v1h-index: 3
Originality Incremental advance
AI Analysis

This addresses a gap in non-human primate research by providing a dataset that bridges 3D pose and image representations for ethology and neuroscience, though it is incremental as it extends existing surface-based tracking methods.

The authors tackled the lack of integrated 3D pose and shape data for animal behavior recognition by introducing BigMaQ, a large-scale dataset with over 750 scenes of interacting rhesus macaques, which improved mean average precision (mAP) in action recognition benchmarks when pose information was included.

The recognition of dynamic and social behavior in animals is fundamental for advancing ethology, ecology, medicine and neuroscience. Recent progress in deep learning has enabled automated behavior recognition from video, yet an accurate reconstruction of the three-dimensional (3D) pose and shape has not been integrated into this process. Especially for non-human primates, mesh-based tracking efforts lag behind those for other species, leaving pose descriptions restricted to sparse keypoints that are unable to fully capture the richness of action dynamics. To address this gap, we introduce the $\textbf{Big Ma}$ca$\textbf{Q}$ue 3D Motion and Animation Dataset ($\texttt{BigMaQ}$), a large-scale dataset comprising more than 750 scenes of interacting rhesus macaques with detailed 3D pose descriptions. Extending previous surface-based animal tracking methods, we construct subject-specific textured avatars by adapting a high-quality macaque template mesh to individual monkeys. This allows us to provide pose descriptions that are more accurate than previous state-of-the-art surface-based animal tracking methods. From the original dataset, we derive BigMaQ500, an action recognition benchmark that links surface-based pose vectors to single frames across multiple individual monkeys. By pairing features extracted from established image and video encoders with and without our pose descriptors, we demonstrate substantial improvements in mean average precision (mAP) when pose information is included. With these contributions, $\texttt{BigMaQ}$ establishes the first dataset that both integrates dynamic 3D pose-shape representations into the learning task of animal action recognition and provides a rich resource to advance the study of visual appearance, posture, and social interaction in non-human primates. The code and data are publicly available at https://martinivis.github.io/BigMaQ/ .

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