CVFeb 24

HorizonForge: Driving Scene Editing with Any Trajectories and Any Vehicles

arXiv:2602.21333v12 citationsh-index: 14
Originality Highly original
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This addresses the need for photorealistic and scalable simulation in autonomous driving, representing a novel method for a known bottleneck.

The paper tackles the problem of controllable driving scene generation for autonomous driving simulation by introducing HorizonForge, a framework that enables fine-grained 3D manipulation and language-driven vehicle insertion, achieving an 83.4% user-preference gain and a 25.19% FID improvement over the second best state-of-the-art method.

Controllable driving scene generation is critical for realistic and scalable autonomous driving simulation, yet existing approaches struggle to jointly achieve photorealism and precise control. We introduce HorizonForge, a unified framework that reconstructs scenes as editable Gaussian Splats and Meshes, enabling fine-grained 3D manipulation and language-driven vehicle insertion. Edits are rendered through a noise-aware video diffusion process that enforces spatial and temporal consistency, producing diverse scene variations in a single feed-forward pass without per-trajectory optimization. To standardize evaluation, we further propose HorizonSuite, a comprehensive benchmark spanning ego- and agent-level editing tasks such as trajectory modifications and object manipulation. Extensive experiments show that Gaussian-Mesh representation delivers substantially higher fidelity than alternative 3D representations, and that temporal priors from video diffusion are essential for coherent synthesis. Combining these findings, HorizonForge establishes a simple yet powerful paradigm for photorealistic, controllable driving simulation, achieving an 83.4% user-preference gain and a 25.19% FID improvement over the second best state-of-the-art method. Project page: https://horizonforge.github.io/ .

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