AIFeb 26

Generalized Rapid Action Value Estimation in Memory-Constrained Environments

arXiv:2602.23318v1h-index: 2
Originality Incremental advance
AI Analysis

This work solves a practical memory constraint problem for researchers and practitioners using GRAVE in General Game Playing, making it more applicable in real-world scenarios.

The authors address the memory inefficiency of the GRAVE algorithm, a variant of Monte-Carlo Tree Search (MCTS) for General Game Playing (GGP). They introduce GRAVE2, GRAVER, and GRAVER2, which significantly reduce the number of stored nodes while maintaining the original GRAVE's playing strength.

Generalized Rapid Action Value Estimation (GRAVE) has been shown to be a strong variant within the Monte-Carlo Tree Search (MCTS) family of algorithms for General Game Playing (GGP). However, its reliance on storing additional win/visit statistics at each node makes its use impractical in memory-constrained environments, thereby limiting its applicability in practice. In this paper, we introduce the GRAVE2, GRAVER and GRAVER2 algorithms, which extend GRAVE through two-level search, node recycling, and a combination of both techniques, respectively. We show that these enhancements enable a drastic reduction in the number of stored nodes while matching the playing strength of GRAVE.

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