CVFeb 27

Leveraging Geometric Prior Uncertainty and Complementary Constraints for High-Fidelity Neural Indoor Surface Reconstruction

Qiyu Feng, Jiwei Shan, Shing Shin Cheng, Hesheng Wang
arXiv:2602.23926v1Has Code
Originality Incremental advance
AI Analysis

This work addresses a specific problem in indoor surface reconstruction for computer vision and graphics applications, representing an incremental improvement over existing methods.

The paper tackles the challenge of recovering fine details like thin structures in neural implicit surface reconstruction by proposing GPU-SDF, a framework that leverages geometric prior uncertainty and complementary constraints, resulting in improved reconstruction of fine details as confirmed by extensive experiments.

Neural implicit surface reconstruction with signed distance function has made significant progress, but recovering fine details such as thin structures and complex geometries remains challenging due to unreliable or noisy geometric priors. Existing approaches rely on implicit uncertainty that arises during optimization to filter these priors, which is indirect and inefficient, and masking supervision in high-uncertainty regions further leads to under-constrained optimization. To address these issues, we propose GPU-SDF, a neural implicit framework for indoor surface reconstruction that leverages geometric prior uncertainty and complementary constraints. We introduce a self-supervised module that explicitly estimates prior uncertainty without auxiliary networks. Based on this estimation, we design an uncertainty-guided loss that modulates prior influence rather than discarding it, thereby retaining weak but informative cues. To address regions with high prior uncertainty, GPU-SDF further incorporates two complementary constraints: an edge distance field that strengthens boundary supervision and a multi-view consistency regularization that enforces geometric coherence. Extensive experiments confirm that GPU-SDF improves the reconstruction of fine details and serves as a plug-and-play enhancement for existing frameworks. Source code will be available at https://github.com/IRMVLab/GPU-SDF

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