CVMar 3

Multimodal-Prior-Guided Importance Sampling for Hierarchical Gaussian Splatting in Sparse-View Novel View Synthesis

arXiv:2603.02866v1h-index: 5
Originality Highly original
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This work addresses the problem of novel view synthesis for computer vision applications, particularly in scenarios with limited views, which is significant for fields like robotics, autonomous vehicles, and 3D modeling.

The authors tackled the problem of novel view synthesis in sparse-view scenarios, achieving state-of-the-art reconstructions with up to +0.3 dB PSNR on DTU benchmarks. Their method alleviates overfitting texture-induced errors and suppresses noise from pose/appearance inconsistencies.

We present multimodal-prior-guided importance sampling as the central mechanism for hierarchical 3D Gaussian Splatting (3DGS) in sparse-view novel view synthesis. Our sampler fuses complementary cues { -- } photometric rendering residuals, semantic priors, and geometric priors { -- } to produce a robust, local recoverability estimate that directly drives where to inject fine Gaussians. Built around this sampling core, our framework comprises (1) a coarse-to-fine Gaussian representation that encodes global shape with a stable coarse layer and selectively adds fine primitives where the multimodal metric indicates recoverable detail; and (2) a geometric-aware sampling and retention policy that concentrates refinement on geometrically critical and complex regions while protecting newly added primitives in underconstrained areas from premature pruning. By prioritizing regions supported by consistent multimodal evidence rather than raw residuals alone, our method alleviates overfitting texture-induced errors and suppresses noise from pose/appearance inconsistencies. Experiments on diverse sparse-view benchmarks demonstrate state-of-the-art reconstructions, with up to +0.3 dB PSNR on DTU.

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