CVAILGMar 3

Beyond Pixel Histories: World Models with Persistent 3D State

arXiv:2603.03482v13 citationsh-index: 12
AI Analysis

This addresses the issue of unrealistic user experiences and obstacles in training agents for interactive generation, representing a new paradigm rather than an incremental improvement.

The paper tackles the problem of interactive world models lacking 3D representations, which leads to inconsistent geometry and limited spatial memory, by introducing PERSIST, a model that simulates latent 3D scenes to synthesize frames with persistent memory and consistent geometry, resulting in substantial improvements in spatial memory, 3D consistency, and long-horizon stability over existing methods.

Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must be implicitly learned from data, and spatial memory is restricted to limited temporal context windows. This results in an unrealistic user experience and presents significant obstacles to down-stream tasks such as training agents. To address this, we present PERSIST, a new paradigm of world model which simulates the evolution of a latent 3D scene: environment, camera, and renderer. This allows us to synthesize new frames with persistent spatial memory and consistent geometry. Both quantitative metrics and a qualitative user study show substantial improvements in spatial memory, 3D consistency, and long-horizon stability over existing methods, enabling coherent, evolving 3D worlds. We further demonstrate novel capabilities, including synthesising diverse 3D environments from a single image, as well as enabling fine-grained, geometry-aware control over generated experiences by supporting environment editing and specification directly in 3D space. Project page: https://francelico.github.io/persist.github.io

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