ROMar 10

MO-Playground: Massively Parallelized Multi-Objective Reinforcement Learning for Robotics

arXiv:2603.09237v16.1h-index: 23
Predicted impact top 58% in RO · last 90 daysOriginality Incremental advance
AI Analysis

This enables faster application of MORL to complex robotics problems, such as learning Pareto-optimal policies for humanoid robots across multiple objectives, though it is incremental in improving computational efficiency.

The paper tackles the challenge of slow computation in multi-objective reinforcement learning (MORL) for robotics by introducing MORLAX, a GPU-native algorithm, and MO-Playground, a GPU-accelerated environment toolkit, achieving 25-270x speed-ups and superior Pareto front hypervolumes.

Multi-objective reinforcement learning (MORL) is a powerful tool to learn Pareto-optimal policy families across conflicting objectives. However, unlike traditional RL algorithms, existing MORL algorithms do not effectively leverage large-scale parallelization to concurrently simulate thousands of environments, resulting in vastly increased computation time. Ultimately, this has limited MORL's application towards complex multi-objective robotics problems. To address these challenges, we present 1) MORLAX, a new GPU-native, fast MORL algorithm, and 2) MO-Playground, a pip-installable playground of GPU-accelerated multi-objective environments. Together, MORLAX and MO-Playground approximate Pareto sets within minutes, offering 25-270x speed-ups compared to legacy CPU-based approaches whilst achieving superior Pareto front hypervolumes. We demonstrate the versatility of our approach by implementing a custom BRUCE humanoid robot environment using MO-Playground and learning Pareto-optimal locomotion policies across 6 realistic objectives for BRUCE, such as smoothness, efficiency and arm swinging.

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