HCAIETMar 10

Understanding the Use of a Large Language Model-Powered Guide to Make Virtual Reality Accessible for Blind and Low Vision People

arXiv:2603.09964v111.9h-index: 34
Predicted impact top 34% in HC · last 90 daysOriginality Incremental advance
AI Analysis

This addresses accessibility in social VR for blind and low vision people, but it is incremental as it builds on prior proposals without user studies.

The researchers tackled the problem of making virtual reality accessible for blind and low vision users by developing and studying a large language model-powered guide, finding that participants used it as a tool when alone but interacted with it companionably in social settings.

As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI "sighted guide" to help users navigate VR and answer their questions, but it has not been studied with users. To address this gap, we developed a large language model (LLM)-powered guide and studied its use with 16 BLV participants in virtual environments with confederates posing as other users. We found that when alone, participants treated the guide as a tool, but treated it companionably around others, giving it nicknames, rationalizing its mistakes with its appearance, and encouraging confederate-guide interaction. Our work furthers understanding of guides as a versatile method for VR accessibility and presents design recommendations for future guides.

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