CVMar 13

Spectral Defense Against Resource-Targeting Attack in 3D Gaussian Splatting

arXiv:2603.1279664.1
AI Analysis

This addresses a security vulnerability in 3D reconstruction for applications like VR/AR, though it is incremental as it builds on existing defense strategies.

The paper tackles the problem of resource-targeting attacks in 3D Gaussian Splatting, which poison training images to cause excessive Gaussian growth and resource exhaustion, and proposes a spectral defense method that reduces overgrowth by up to 5.92×, memory by up to 3.66×, and speed by up to 4.34× under attacks.

Recent advances in 3D Gaussian Splatting (3DGS) deliver high-quality rendering, yet the Gaussian representation exposes a new attack surface, the resource-targeting attack. This attack poisons training images, excessively inducing Gaussian growth to cause resource exhaustion. Although efficiency-oriented methods such as smoothing, thresholding, and pruning have been explored, these spatial-domain strategies operate on visible structures but overlook how stealthy perturbations distort the underlying spectral behaviors of training data. As a result, poisoned inputs introduce abnormal high-frequency amplifications that mislead 3DGS into interpreting noisy patterns as detailed structures, ultimately causing unstable Gaussian overgrowth and degraded scene fidelity. To address this, we propose \textbf{Spectral Defense} in Gaussian and image fields. We first design a 3D frequency filter to selectively prune Gaussians exhibiting abnormally high frequencies. Since natural scenes also contain legitimate high-frequency structures, directly suppressing high frequencies is insufficient, and we further develop a 2D spectral regularization on renderings, distinguishing naturally isotropic frequencies while penalizing anisotropic angular energy to constrain noisy patterns. Experiments show that our defense builds robust, accurate, and secure 3DGS, suppressing overgrowth by up to $5.92\times$, reducing memory by up to $3.66\times$, and improving speed by up to $4.34\times$ under attacks.

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