ITITMar 17

Adaptive Multi-Head Finite-State Gamblers

arXiv:2603.1603436.7h-index: 1
Predicted impact top 34% in IT · last 90 daysOriginality Incremental advance
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This work addresses theoretical limitations in sequence analysis for computational complexity and algorithmic information theory, representing an incremental advancement over prior models.

The paper tackles the problem of quantifying sequence predictability by introducing adaptive head movements in multi-head finite-state gamblers, showing that adaptivity enhances predictive power and establishes a strict hierarchy as the number of heads increases.

Multi-head finite-state dimensions and predimensions quantify the predictability of a sequence by a gambler with trailing heads acting as "probes to the past." These additional heads allow the gambler to exploit patterns that are simple but non-local, such as in a sequence $S$ with $S[n]=S[2n]$ for all $n$. In the original definitions of Huang, Li, Lutz, and Lutz (2025), the head movements were required to be oblivious (i.e., data-independent). Here, we introduce a model in which head movements are adaptive (i.e., data-dependent) and compare it to the oblivious model. We establish that for each $h\geq 2$, adaptivity enhances the predictive power of $h$-head finite-state gamblers, in the sense that there are sequences whose oblivious $h$-head finite-state predimensions strictly exceed their adaptive $h$-head finite-state predimensions. We further prove that adaptive finite-state predimensions admit a strict hierarchy as the number of heads increases, and in fact that for all $h\geq 1$ there is a sequence whose adaptive $(h+1)$-head finite-state predimension is strictly less than its adaptive $h$-head predimension.

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