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Edit-As-Act: Goal-Regressive Planning for Open-Vocabulary 3D Indoor Scene Editing

arXiv:2603.1758377.1h-index: 3
AI Analysis

This addresses the challenge of open-vocabulary 3D scene editing for applications like virtual reality or robotics, offering a novel approach that combines reasoning and generation.

The paper tackles the problem of editing 3D indoor scenes from natural language by proposing Edit-As-Act, a framework that treats editing as goal-regressive planning to achieve minimal, physically consistent changes, and it significantly outperforms prior methods on a benchmark of 63 editing tasks.

Editing a 3D indoor scene from natural language is conceptually straightforward but technically challenging. Existing open-vocabulary systems often regenerate large portions of a scene or rely on image-space edits that disrupt spatial structure, resulting in unintended global changes or physically inconsistent layouts. These limitations stem from treating editing primarily as a generative task. We take a different view. A user instruction defines a desired world state, and editing should be the minimal sequence of actions that makes this state true while preserving everything else. This perspective motivates Edit-As-Act, a framework that performs open-vocabulary scene editing as goal-regressive planning in 3D space. Given a source scene and free-form instruction, Edit-As-Act predicts symbolic goal predicates and plans in EditLang, a PDDL-inspired action language that we design with explicit preconditions and effects encoding support, contact, collision, and other geometric relations. A language-driven planner proposes actions, and a validator enforces goal-directedness, monotonicity, and physical feasibility, producing interpretable and physically coherent transformations. By separating reasoning from low-level generation, Edit-As-Act achieves instruction fidelity, semantic consistency, and physical plausibility - three criteria that existing paradigms cannot satisfy together. On E2A-Bench, our benchmark of 63 editing tasks across 9 indoor environments, Edit-As-Act significantly outperforms prior approaches across all edit types and scene categories.

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