SDCVASMar 19

Few-shot Acoustic Synthesis with Multimodal Flow Matching

arXiv:2603.1917645.92 citationsh-index: 2
AI Analysis

This addresses the need for data-efficient and robust acoustic synthesis in virtual environments, representing a novel application rather than an incremental improvement.

The paper tackles the problem of generating plausible room impulse responses (RIRs) for immersive virtual environments with minimal scene context, introducing FLAC, a probabilistic method that outperforms state-of-the-art eight-shot baselines using only one-shot on two datasets.

Generating audio that is acoustically consistent with a scene is essential for immersive virtual environments. Recent neural acoustic field methods enable spatially continuous sound rendering but remain scene-specific, requiring dense audio measurements and costly training for each environment. Few-shot approaches improve scalability across rooms but still rely on multiple recordings and, being deterministic, fail to capture the inherent uncertainty of scene acoustics under sparse context. We introduce flow-matching acoustic generation (FLAC), a probabilistic method for few-shot acoustic synthesis that models the distribution of plausible room impulse responses (RIRs) given minimal scene context. FLAC leverages a diffusion transformer trained with a flow-matching objective to generate RIRs at arbitrary positions in novel scenes, conditioned on spatial, geometric, and acoustic cues. FLAC outperforms state-of-the-art eight-shot baselines with one-shot on both the AcousticRooms and Hearing Anything Anywhere datasets. To complement standard perceptual metrics, we further introduce AGREE, a joint acoustic-geometry embedding, enabling geometry-consistent evaluation of generated RIRs through retrieval and distributional metrics. This work is the first to apply generative flow matching to explicit RIR synthesis, establishing a new direction for robust and data-efficient acoustic synthesis.

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