CVMar 20

Semantic Audio-Visual Navigation in Continuous Environments

arXiv:2603.1966047.1h-index: 23Has Code
AI Analysis

This work addresses a more realistic setting for embodied AI agents navigating toward sound-emitting targets, though it is incremental as it builds on existing audio-visual navigation approaches.

The paper tackles the problem of audio-visual navigation in continuous 3D environments, where targets may intermittently become silent, by proposing MAGNet, a multimodal transformer-based model that achieves up to a 12.1% absolute improvement in success rate over state-of-the-art methods.

Audio-visual navigation enables embodied agents to navigate toward sound-emitting targets by leveraging both auditory and visual cues. However, most existing approaches rely on precomputed room impulse responses (RIRs) for binaural audio rendering, restricting agents to discrete grid positions and leading to spatially discontinuous observations. To establish a more realistic setting, we introduce Semantic Audio-Visual Navigation in Continuous Environments (SAVN-CE), where agents can move freely in 3D spaces and perceive temporally and spatially coherent audio-visual streams. In this setting, targets may intermittently become silent or stop emitting sound entirely, causing agents to lose goal information. To tackle this challenge, we propose MAGNet, a multimodal transformer-based model that jointly encodes spatial and semantic goal representations and integrates historical context with self-motion cues to enable memory-augmented goal reasoning. Comprehensive experiments demonstrate that MAGNet significantly outperforms state-of-the-art methods, achieving up to a 12.1\% absolute improvement in success rate. These results also highlight its robustness to short-duration sounds and long-distance navigation scenarios. The code is available at https://github.com/yichenzeng24/SAVN-CE.

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