ROCVMar 22

CounterScene: Counterfactual Causal Reasoning in Generative World Models for Safety-Critical Closed-Loop Evaluation

arXiv:2603.2110487.21 citationsh-index: 11
Predicted impact top 12% in RO · last 90 daysOriginality Highly original
AI Analysis

This addresses the need for more realistic safety testing in autonomous driving by moving beyond heuristic methods to explicitly model causal interactions.

The paper tackles the problem of generating realistic safety-critical driving scenarios by developing CounterScene, a framework that uses counterfactual causal reasoning in generative world models to identify critical agents and perform minimal interventions, resulting in improved collision rates from 12.3% to 22.7% while maintaining better trajectory realism.

Generating safety-critical driving scenarios requires understanding why dangerous interactions arise, rather than merely forcing collisions. However, existing methods rely on heuristic adversarial agent selection and unstructured perturbations, lacking explicit modeling of interaction dependencies and thus exhibiting a realism--adversarial trade-off. We present CounterScene, a framework that endows closed-loop generative BEV world models with structured counterfactual reasoning for safety-critical scenario generation. Given a safe scene, CounterScene asks: what if the causally critical agent had behaved differently? To answer this, we introduce causal adversarial agent identification to identify the critical agent and classify conflict types, and develop a conflict-aware interactive world model in which a causal interaction graph is used to explicitly model dynamic inter-agent dependencies. Building on this structure, stage-adaptive counterfactual guidance performs minimal interventions on the identified agent, removing its spatial and temporal safety margins while allowing risk to emerge through natural interaction propagation. Extensive experiments on nuScenes demonstrate that CounterScene achieves the strongest adversarial effectiveness while maintaining superior trajectory realism across all horizons, improving long-horizon collision rate from 12.3% to 22.7% over the strongest baseline with better realism (ADE 1.88 vs.2.09). Notably, this advantage further widens over longer rollouts, and CounterScene generalizes zero-shot to nuPlan with state-of-the-art realism.

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