CVMar 25

KitchenTwin: Semantically and Geometrically Grounded 3D Kitchen Digital Twins

arXiv:2603.2468449.51 citationsh-index: 11Has Code
AI Analysis

This work solves the challenge of reliably fusing global point clouds with object meshes for embodied AI in indoor environments, representing an incremental advancement in 3D reconstruction.

The paper tackles the problem of creating metrically consistent 3D digital twins from monocular videos by addressing scale ambiguity and coordinate mismatches in transformer-based reconstructions, resulting in improved object alignment and geometric consistency for downstream tasks.

Embodied AI training and evaluation require object-centric digital twin environments with accurate metric geometry and semantic grounding. Recent transformer-based feedforward reconstruction methods can efficiently predict global point clouds from sparse monocular videos, yet these geometries suffer from inherent scale ambiguity and inconsistent coordinate conventions. This mismatch prevents the reliable fusion of these dimensionless point cloud predictions with locally reconstructed object meshes. We propose a novel scale-aware 3D fusion framework that registers visually grounded object meshes with transformer-predicted global point clouds to construct metrically consistent digital twins. Our method introduces a Vision-Language Model (VLM)-guided geometric anchor mechanism that resolves this fundamental coordinate mismatch by recovering an accurate real-world metric scale. To fuse these networks, we propose a geometry-aware registration pipeline that explicitly enforces physical plausibility through gravity-aligned vertical estimation, Manhattan-world structural constraints, and collision-free local refinement. Experiments on real indoor kitchen environments demonstrate improved cross-network object alignment and geometric consistency for downstream tasks, including multi-primitive fitting and metric measurement. We additionally introduce an open-source indoor digital twin dataset with metrically scaled scenes and semantically grounded and registered object-centric mesh annotations.

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