CGMar 27

Dynamic Nearest-Neighbor Searching Under General Metrics in ${\mathbb R}^3$ and Its Applications

arXiv:2603.2658595.3h-index: 84
AI Analysis

This work addresses computational geometry problems for dynamic data structures in 3D, offering incremental improvements in query and update times for specific metric spaces.

The paper tackles the problem of dynamic nearest-neighbor searching for homothetic copies of convex regions in 3D under general metrics, presenting data structures with preprocessing time O*(s) and query times O*(n/s^{1/3}) for intersection detection and nearest-neighbor queries, supporting insertions/deletions in O*(s/n) amortized time. It also applies these results to perform graph algorithms like BFS, Dijkstra's, and Prim's in O*(n^{3/2}) time and solve a reverse-shortest-path problem in O*(n^{62/39}) time.

Let $K$ be a compact, centrally-symmetric, strictly-convex region in ${\mathbb R}^3$, which is a semi-algebraic set of constant complexity, i.e. the unit ball of a corresponding metric, denoted as $\|\cdot\|_K$. Let ${\mathcal{K}}$ be a set of $n$ homothetic copies of $K$. This paper contains two main sets of results: (i) For a storage parameter $s\in[n,n^3]$, ${\mathcal{K}}$ can be preprocessed in $O^*(s)$ expected time into a data structure of size $O^*(s)$, so that for a query homothet $K_0$ of $K$, an intersection-detection query (determine whether $K_0$ intersects any member of ${\mathcal{K}}$, and if so, report such a member) or a nearest-neighbor query (return the member of ${\mathcal{K}}$ whose $\|\cdot\|_K$-distance from $K_0$ is smallest) can be answered in $O^*(n/s^{1/3})$ time; all $k$ homothets of ${\mathcal{K}}$ intersecting $K_0$ can be reported in additional $O(k)$ time. In addition, the data structure supports insertions/deletions in $O^*(s/n)$ amortized expected time per operation. Here the $O^*(\cdot)$ notation hides factors of the form $n^\varepsilon$, where $\varepsilon>0$ is an arbitrarily small constant, and the constant of proportionality depends on $\varepsilon$. (ii) Let $\mathcal{G}(\mathcal{K})$ denote the intersection graph of ${\mathcal{K}}$. Using the above data structure, breadth-first or depth-first search on $\mathcal{G}(\mathcal{K})$ can be performed in $O^*(n^{3/2})$ expected time. Combining this result with the so-called shrink-and-bifurcate technique, the reverse-shortest-path problem in a suitably defined proximity graph of ${\mathcal{K}}$ can be solved in $O^*(n^{62/39})$ expected time. Dijkstra's shortest-path algorithm, as well as Prim's MST algorithm, on a $\|\cdot\|_K$-proximity graph on $n$ points in ${\mathbb R}^3$, with edges weighted by $\|\cdot\|_K$, can also be performed in $O^*(n^{3/2})$ time.

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