LGAIMar 4

Prism: Policy Reuse via Interpretable Strategy Mapping in Reinforcement Learning

arXiv:2604.02353
AI Analysis

This addresses the challenge of policy reuse in RL for domains with discrete strategic states, though it is incremental as it builds on existing interpretability and transfer methods.

The paper tackles the problem of transferring strategic knowledge between reinforcement learning agents by introducing PRISM, a framework that uses causally validated discrete concepts to enable zero-shot transfer, achieving win rates up to 76.4% in Go 7x7 compared to 9.2% without alignment.

We present PRISM (Policy Reuse via Interpretable Strategy Mapping), a framework that grounds reinforcement learning agents' decisions in discrete, causally validated concepts and uses those concepts as a zero-shot transfer interface between agents trained with different algorithms. PRISM clusters each agent's encoder features into $K$ concepts via K-means. Causal intervention establishes that these concepts directly drive - not merely correlate with - agent behavior: overriding concept assignments changes the selected action in 69.4% of interventions ($p = 8.6 \times 10^{-86}$, 2500 interventions). Concept importance and usage frequency are dissociated: the most-used concept (C47, 33.0% frequency) causes only a 9.4% win-rate drop when ablated, while ablating C16 (15.4% frequency) collapses win rate from 100% to 51.8%. Because concepts causally encode strategy, aligning them via optimal bipartite matching transfers strategic knowledge zero-shot. On Go~7$\times$7 with three independently trained agents, concept transfer achieves 69.5%$\pm$3.2% and 76.4%$\pm$3.4% win rate against a standard engine across the two successful transfer pairs (10 seeds), compared to 3.5% for a random agent and 9.2% without alignment. Transfer succeeds when the source policy is strong; geometric alignment quality predicts nothing ($R^2 \approx 0$). The framework is scoped to domains where strategic state is naturally discrete: the identical pipeline on Atari Breakout yields bottleneck policies at random-agent performance, confirming that the Go results reflect a structural property of the domain.

Foundations

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