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MC-CPO: Mastery-Conditioned Constrained Policy Optimization

arXiv:2604.042517.7
AI Analysis

This addresses reward hacking in instructional reinforcement learning systems, offering a principled approach for adaptive tutoring, though it appears incremental as it builds on existing constrained policy optimization methods.

The paper tackles the problem of reward hacking in adaptive tutoring systems by formalizing it as a constrained Markov decision process with mastery-conditioned feasibility, and introduces MC-CPO, which reduces safety costs and lowers the Reward Hacking Severity Index across experiments.

Engagement-optimized adaptive tutoring systems may prioritize short-term behavioral signals over sustained learning outcomes, creating structural incentives for reward hacking in reinforcement learning policies. We formalize this challenge as a constrained Markov decision process (CMDP) with mastery-conditioned feasibility, in which pedagogical safety constraints dynamically restrict admissible actions according to learner mastery and prerequisite structure. We introduce Mastery-Conditioned Constrained Policy Optimization (MC-CPO), a two-timescale primal-dual algorithm that integrates structural action masking with constrained policy optimization. In the tabular regime, we establish feasibility preservation and convergence to stationary feasible points under standard stochastic approximation conditions and derive a safety gap result showing that optimization within the mastery-conditioned feasible set can strictly dominate post-hoc filtering under identical safety budgets. Empirical validation is conducted in minimal and extended tabular environments and in a neural tutoring setting. Across 10 random seeds and one million training steps in the neural regime, MC-CPO satisfies constraint budgets within tolerance, reduces discounted safety costs relative to unconstrained and reward-shaped baselines, and substantially lowers the Reward Hacking Severity Index (RHSI). These results indicate that embedding pedagogical structure directly into the feasible action space provides a principled foundation for mitigating reward hacking in instructional reinforcement learning systems.

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