CVApr 8

Synthetic Dataset Generation for Partially Observed Indoor Objects

arXiv:2604.070105.0
AI Analysis

This work addresses the costly and time-consuming data acquisition challenge for researchers in 3D computer vision, though it is incremental as it builds on existing synthetic data generation techniques.

The authors tackled the problem of generating large-scale synthetic datasets for 3D scene reconstruction and object completion by developing a virtual scanning framework in Unity, which produced the V-Scan dataset with realistic partial scans and complete ground-truth geometry to support training and evaluation of learning-based methods.

Learning-based methods for 3D scene reconstruction and object completion require large datasets containing partial scans paired with complete ground-truth geometry. However, acquiring such datasets using real-world scanning systems is costly and time-consuming, particularly when accurate ground truth for occluded regions is required. In this work, we present a virtual scanning framework implemented in Unity for generating realistic synthetic 3D scan datasets. The proposed system simulates the behaviour of real-world scanners using configurable parameters such as scan resolution, measurement range, and distance-dependent noise. Instead of directly sampling mesh surfaces, the framework performs ray-based scanning from virtual viewpoints, enabling realistic modelling of sensor visibility and occlusion effects. In addition, panoramic images captured at the scanner location are used to assign colours to the resulting point clouds. To support scalable dataset creation, the scanner is integrated with a procedural indoor scene generation pipeline that automatically produces diverse room layouts and furniture arrangements. Using this system, we introduce the \textit{V-Scan} dataset, which contains synthetic indoor scans together with object-level partial point clouds, voxel-based occlusion grids, and complete ground-truth geometry. The resulting dataset provides valuable supervision for training and evaluating learning-based methods for scene reconstruction and object completion.

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