Musculoskeletal Motion Imitation for Learning Personalized Exoskeleton Control Policy in Impaired Gait
This addresses the problem of limited accessibility to clinical populations by enabling scalable personalized exoskeleton assistance for both able-bodied and impaired individuals, though it is incremental as it builds on existing simulation and reinforcement learning methods.
The paper tackled the challenge of designing generalizable control policies for lower-limb exoskeletons by introducing a device-agnostic framework combining musculoskeletal simulation with reinforcement learning, resulting in assistive torque profiles that align with state-of-the-art human-validated profiles and reduce metabolic cost across walking speeds.
Designing generalizable control policies for lower-limb exoskeletons remains fundamentally constrained by exhaustive data collection or iterative optimization procedures, which limit accessibility to clinical populations. To address this challenge, we introduce a device-agnostic framework that combines physiologically plausible musculoskeletal simulation with reinforcement learning to enable scalable personalized exoskeleton assistance for both able-bodied and clinical populations. Our control policies not only generate physiologically plausible locomotion dynamics but also capture clinically observed compensatory strategies under targeted muscular deficits, providing a unified computational model of both healthy and pathological gait. Without task-specific tuning, the resulting exoskeleton control policies produce assistive torque profiles at the hip and ankle that align with state-of-the-art profiles validated in human experiments, while consistently reducing metabolic cost across walking speeds. For simulated impaired-gait models, the learned control policies yield asymmetric, deficit-specific exoskeleton assistance that improves both energetic efficiency and bilateral kinematic symmetry without explicit prescription of the target gait pattern. These results demonstrate that physiologically plausible musculoskeletal simulation via reinforcement learning can serve as a scalable foundation for personalized exoskeleton control across both able-bodied and clinical populations, eliminating the need for extensive physical trials.