CVApr 13

Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis

arXiv:2604.1168575.5h-index: 2
Predicted impact top 42% in CV · last 90 daysOriginality Incremental advance
AI Analysis

For real-time novel view synthesis in bandwidth- and memory-constrained environments, this method offers a practical and scalable solution to reduce storage without sacrificing quality.

The paper tackles the storage and streaming challenges of 3D Gaussian Splatting by proposing Iterative Gaussian Synopsis, a top-down framework that constructs a multi-level hierarchy via learnable mask-based pruning, achieving substantial storage reduction while maintaining high rendering quality across all levels of detail.

3D Gaussian Splatting (3DGS) has become a state-of-the-art framework for real-time, high-fidelity novel view synthesis. However, its substantial storage requirements and inherently unstructured representation pose challenges for deployment in streaming and resource-constrained environments. Existing Level-of-Detail (LOD) strategies, particularly those based on bottom-up construction, often introduce redundancy or lead to fidelity degradation. To overcome these limitations, we propose Iterative Gaussian Synopsis, a novel framework for compact and progressive rendering through a top-down "unfolding" scheme. Our approach begins with a full-resolution 3DGS model and iteratively derives coarser LODs using an adaptive, learnable mask-based pruning mechanism. This process constructs a multi-level hierarchy that preserves visual quality while improving efficiency. We integrate hierarchical spatial grids, which capture the global scene structure, with a shared Anchor Codebook that models localized details. This combination produces a compact yet expressive feature representation, designed to minimize redundancy and support efficient, level-specific adaptation. The unfolding mechanism promotes inter-layer reusability and requires only minimal data overhead for progressive refinement. Experiments show that our method maintains high rendering quality across all LODs while achieving substantial storage reduction. These results demonstrate the practicality and scalability of our approach for real-time 3DGS rendering in bandwidth- and memory-constrained scenarios.

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