CVApr 16

Revisiting Token Compression for Accelerating ViT-based Sparse Multi-View 3D Object Detectors

arXiv:2604.1456363.9h-index: 7Has Code
AI Analysis

For autonomous driving perception, this work addresses the inference latency bottleneck of ViT-based 3D detectors without sacrificing accuracy.

SEPatch3D accelerates ViT-based sparse multi-view 3D object detectors by dynamically adjusting patch sizes, achieving up to 57% faster inference than StreamPETR and 20% higher efficiency than ToC3D-faster while maintaining comparable accuracy.

Vision Transformer (ViT)-based sparse multi-view 3D object detectors have achieved remarkable accuracy but still suffer from high inference latency due to heavy token processing. To accelerate these models, token compression has been widely explored. However, our revisit of existing strategies, such as token pruning, merging, and patch size enlargement, reveals that they often discard informative background cues, disrupt contextual consistency, and lose fine-grained semantics, negatively affecting 3D detection. To overcome these limitations, we propose SEPatch3D, a novel framework that dynamically adjusts patch sizes while preserving critical semantic information within coarse patches. Specifically, we design Spatiotemporal-aware Patch Size Selection (SPSS) that assigns small patches to scenes containing nearby objects to preserve fine details and large patches to background-dominated scenes to reduce computation cost. To further mitigate potential detail loss, Informative Patch Selection (IPS) selects the informative patches for feature refinement, and Cross-Granularity Feature Enhancement (CGFE) injects fine-grained details into selected coarse patches, enriching semantic features. Experiments on the nuScenes and Argoverse 2 validation sets show that SEPatch3D achieves up to \textbf{57\%} faster inference than the StreamPETR baseline and \textbf{20\%} higher efficiency than the state-of-the-art ToC3D-faster, while preserving comparable detection accuracy. Code is available at https://github.com/Mingqj/SEPatch3D.

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