ROApr 16

Switch: Learning Agile Skills Switching for Humanoid Robots

arXiv:2604.1483490.6h-index: 13
AI Analysis

This work addresses the practical limitation of flexible skill switching in humanoid locomotion, which is a known bottleneck for deploying robots in real-world scenarios.

Switch introduces a hierarchical multi-skill system for humanoid robots that enables seamless and agile transitions between distinct locomotion skills, achieving high success rates and strong motion imitation performance.

Recent advancements in whole-body control through deep reinforcement learning have enabled humanoid robots to achieve remarkable progress in real-world chal lenging locomotion skills. However, existing approaches often struggle with flexible transitions between distinct skills, cre ating safety concerns and practical limitations. To address this challenge, we introduce a hierarchical multi-skill system, Switch, enabling seamless skill transitions at any moment. Our approach comprises three key components: (1) a Skill Graph (SG) that establishes potential cross-skill transitions based on kinematic similarity within multi-skill motion data, (2) a whole-body tracking policy trained on this skill graph through deep reinforcement learning, and (3) an online skill scheduler to drive the tracking policy for robust skill execution and smooth transitions. For skill switching or significant tracking deviations, the scheduler performs online graph search to find the optimal feasible path, which ensures efficient, stable, and real-time execution of diverse locomotion skills. Comprehensive experiments demonstrate that Switch empowers humanoid to execute agile skill transitions with high success rates while maintaining strong motion imitation performance.

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