Enhancing immersion in Virtual Reality sports through Physical Interactions
This work addresses immersion issues for VR sports users, but it is incremental as it focuses on designing a specific controller for skating rather than a broad breakthrough.
The research tackled the problem of low immersion in VR sports due to inadequate controllers by designing a physical controller prototype with realistic tangible mapping and evaluating it in a VR skating game, with immersiveness measured on a Likert scale for parameters like perceived interactivity and enjoyment.
Recent discoveries in VR have opened up scope for designing physical tools and controllers to enhance immersion, through perceived reality. In a virtually simulated sports scenario it is challenging to immerse user because most of the available controllers are unable to bridge the user experience in the real world to the actions in the virtual world. My research is to identify HCI problems in existing VR controllers, design a physical controller prototype with realistic tangible mapping, trying to solve the existing problems and evaluate it in a designed VR game for skating. Its immersiveness would be graded on Likert scale on parameters like perceived interactivity and reality, spatial presence and enjoyment. The evaluation will be done after trial runs and feedback sessions by playing the game with the designed controller and comparing it with ones available in the market. The findings will help people understand what all parameters we should consider while designing futuristic controllers, customized for a particular sport.