CVApr 26

A Pose-only Geometric Constraint for Multi-Camera Pose Adjustment

arXiv:2604.237046.6
AI Analysis

For SLAM and 3D reconstruction using multi-camera rigs, this work offers a computationally efficient alternative to standard bundle adjustment without sacrificing accuracy.

This paper introduces a pose-only geometric constraint for multi-camera systems that eliminates 3D points from bundle adjustment optimization, achieving up to 10x speedup while maintaining or improving pose accuracy.

Multi-camera systems offer rich observation capabilities for visual navigation and 3D scene reconstruction; however, the resulting feature redundancy often compromises computational efficiency. This challenge is particularly pronounced during bundle adjustment, where the non-linear optimization of both system poses and scene points incurs substantial computational overhead. To address this challenge, this paper introduces a pose-only geometric constraint for multi-camera systems and proposes a corresponding pose adjustment algorithm. Specifically, we use generalized camera model to establish a unified representation of the multi-camera system. Building upon this model, we formulate the multi-camera pose-only constraint, which implicitly represents a 3D scene point using two base observations and their associated poses, thereby achieving a pose-only representation of the projection geometry. Subsequently, we introduce a multi-camera pose adjustment algorithm that eliminates 3D points from the parameter space, thereby achieving efficient and focused pose optimization. Experimental results on both synthetic and real-world datasets demonstrate that the proposed algorithm outperforms baseline bundle adjustment methods in computational efficiency, while maintaining or even improving pose estimation accuracy.

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