CVApr 26

Latent Inter-Frame Pruning: A Training-Free Method Bridging Traditional Video Compression and Modern Diffusion Transformers for Efficient Generation

arXiv:2604.2385836.7
Predicted impact top 78% in CV · last 90 daysOriginality Incremental advance
AI Analysis

For practitioners needing real-time video generation, this method offers a speedup without retraining, though the gain is moderate.

The authors propose a training-free method to prune redundant latent patches in video diffusion transformers, increasing video editing throughput by 1.44× to 12.44 FPS on an RTX 6000 while maintaining quality.

Video generation, while capable of generating realistic videos, is computationally expensive and slow, prohibiting real-time applications. In this paper, we observe that video latents encoded via an autoencoder under the Latent Diffusion Model (LDM) framework contain redundancy along the temporal axis. Analogous to how traditional video compression algorithms avoid transmitting redundant frame data, we propose the Latent Inter-frame Pruning framework to prune (skip the re-computation of) duplicated latent patches, thereby reducing computational burden and increasing throughput. However, direct pruning results in visual artifacts due to the discrepancy between full-sequence training and pruned inference. To resolve these artifacts, we propose an Attention Recovery mechanism to bridge the train-inference gap. With our proposed method, we increase video editing throughput by 1.44$\times$, achieving 12.44 FPS on an NVIDIA RTX 6000 while maintaining video quality. We hope our work inspires further research into integrating traditional video compression methods with modern video generation pipelines. This work is a preliminary work on Training-free Latent Inter-Frame Pruning with Attention Recovery.

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