DMDSCOApr 30

Separating Feasibility and Movement in Solution Discovery: The Case of Path Discovery

arXiv:2604.2780231.8
Predicted impact top 24% in DM · last 90 daysOriginality Incremental advance
AI Analysis

For researchers in combinatorial reconfiguration and algorithmic theory, this work provides a more expressive model that captures real-world constraints, but the results are largely complexity-theoretic and incremental over existing discovery models.

The paper introduces a directed weighted two-graph model that separates feasibility from movement in solution discovery, and studies Path Discovery and Shortest Path Discovery within this framework. The results reveal a rich complexity landscape, with both tractable cases and strong hardness results.

We study solution discovery, where the goal is to obtain a feasible solution to a problem from an initial configuration by a bounded sequence of local moves. In many applications, however, the graph that defines which vertex sets are feasible is not the same as the graph that governs how tokens, agents, or resources may move. Existing models such as token sliding and token jumping typically do not distinguish the problem graph and the movement graph. Motivated by this mismatch, we introduce a directed weighted two-graph model that cleanly separates feasibility from movement. A problem graph specifies the desired combinatorial objects, while a movement graph specifies admissible relocations and their costs. This yields a flexible framework that captures asymmetry, heterogeneous movement constraints, and weighted transitions, while subsuming classical discovery models as special cases. We investigate this model through \textsc{Path Discovery} and \textsc{Shortest Path Discovery}, where the task is to realize a vertex set containing an $s$-$t$-path or a shortest $s$-$t$-path in the problem graph. These problems are particularly natural in applications, since directed and weighted shortest paths are among the most fundamental algorithmic primitives. At the same time, previous work has already shown that discovery can be computationally hard even when the underlying optimization problem is easy. Our results show that this phenomenon persists, and becomes especially rich, in the two-graph setting. We obtain a detailed complexity picture, identifying tractable cases as well as strong hardness results.

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