CVMay 8

Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesis

arXiv:2605.0778168.4
AI Analysis

This work addresses the problem of integrating RF simulation with visual scene reconstruction, enabling cross-modal digital twins without manual mesh construction.

The paper introduces a framework that enables differentiable radio-frequency (RF) propagation simulation within neural scenes reconstructed from visual data, allowing point-to-point path computation while preserving high-quality visual rendering. It demonstrates that neural reconstructions can serve as unified spatial representations for both electromagnetic propagation simulation and photorealistic view synthesis.

Explicit neural representations such as 3D Gaussian Splatting (3DGS) enable high-fidelity and real-time novel view synthesis, yet optimize for alpha-composited optical appearance rather than ray-intersectable geometry. In contrast, radio-frequency (RF) digital twins require deterministic multi-bounce paths, where the geometry dictates trajectories and their associated attenuation and delay. We introduce a framework enabling differentiable RF propagation simulation directly within visually reconstructed neural scenes, allowing point-to-point path computation between arbitrary 3D locations while preserving high-quality visual rendering. Unlike conventional RF simulation pipelines that rely on manually constructed meshes, we embed Gaussian primitives into a hardware-accelerated ray tracing structure as the underlying spatial representation. By extracting physically meaningful channel impulse responses from visual-only reconstructions, we provide cross-modal evidence that neural reconstructions can serve as unified spatial representations for both electromagnetic propagation simulation and photorealistic view synthesis.

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