CVMay 11

TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering

arXiv:2605.1070562.9
Predicted impact top 53% in CV · last 90 daysOriginality Incremental advance
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This work addresses the challenging problem of disentangling reflections and transmissions in transmissive scenes for 3D reconstruction and novel view synthesis, which is important for applications like augmented reality and autonomous driving.

TransmissiveGS tackles the problem of reconstructing and rendering transmissive scenes where near-field reflections and transmitted content are entangled. It achieves superior reconstruction and rendering quality compared to prior Gaussian Splatting methods on both synthetic and real-world scenes.

Transmissive scenes are ubiquitous in daily life, yet reconstructing and rendering them remains highly challenging due to the inherent entanglement between near-field reflections from the surrounding environment on the transmissive surface, and the transmitted content of the scene behind it. This coupling gives rise to dual surface geometries and dual radiance components within each observation, posing ambiguities for standard methods. We present TransmissiveGS, a novel framework for disentangled reconstruction and rendering of transmissive scenes. Specifically, we model the scene with a dual-Gaussian representation and introduce a deferred shading function to jointly render the two Gaussian components. To separate reflection and transmission, we exploit the inherent multi-view inconsistency of reflections and leverage the residuals from reconstructing multi-view consistent content as cues for disentangled geometry and appearance modeling. We further propose a reflection light field that enables high-fidelity estimation of near-field reflections. During training, we introduce a high-frequency regularization to preserve fine details. We also contribute a new synthetic dataset for evaluating transmissive surface reconstruction. Experiments on both synthetic and real-world scenes demonstrate that TransmissiveGS consistently outperforms prior Gaussian Splatting-based methods in both reconstruction and rendering quality for transmissive scenes.

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