DSMay 16

Online Graph Embedding in Star Graphs

arXiv:2605.1705110.8
Predicted impact top 34% in DS · last 90 daysOriginality Incremental advance
AI Analysis

This work provides foundational results for online graph embedding, a key building block for more complex host graphs, but is limited to star graphs.

The paper addresses the problem of online graph embedding in star host graphs, presenting optimal deterministic and randomized algorithms with competitive ratios of 1.5 and 11/9, respectively, and proving matching lower bounds.

Graph embedding is a fundamental problem of mapping nodes of a guest graph into a host graph while minimizing the distance distortion, with broad applications, including virtual network embeddings into physical topologies, VLSI design, or community detection in social networks. However, in many real-world applications the guest graph changes over time and the embedding can adapt to these changes (e.g. virtual machine migration in network embeddings). Static embeddings are inherently inefficient in comparison to adaptive embeddings, but it remains an unresolved algorithmic challenge to design efficient embedding algorithms that adapt to the demand on-the-fly, i.e., that are online. In this paper, we derive optimal deterministic and randomized online algorithms for the online graph embedding problem in star host graphs. This is an essential building block on the way to design algorithms for more complex host graphs, representing a single node and its neighborhood. We start by presenting a $1.5$-competitive deterministic algorithm and showing that no deterministic algorithm can perform better. Our main contribution is a randomized algorithm that achieves a significantly better competitive ratio of $11/9 \approx 1.222$. Both the deterministic and the randomized algorithms are optimal, which we prove by deriving tight lower bounds for the competitiveness of any algorithm.

Foundations

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