HOGTMay 18

God numbers for Graphs, Games and Groups

arXiv:2605.2024361.8
AI Analysis

This work provides a formal mathematical foundation for quantifying puzzle and game difficulty, but the results are primarily conceptual and illustrative rather than offering new algorithmic breakthroughs.

The paper defines a unified graph-theoretic framework for solitaire puzzles and two-player zero-sum games, introducing the 'god number' as a measure of solution difficulty. It shows that computing the god number is NP-complete for sliding puzzles and demonstrates the concept on examples like Rubik's cube, the 15 puzzle, and chess.

We describe and axiomatize finite solitaire puzzles and zero sum sequential games graph theoretically. Zermelo's theorem telling that there is a win for one of the players or a draw follows from the definitions. The god number is a geometric quantity that quantifies the number of moves necessary to solve the puzzle. In the solitaire case, the god number is the minimal distance from the initial state $v$ to the solution space $A$. If $v$ and $A$ are not specified, the god number is the graph diameter. God number computations are related to combinatorial sorting problems and is a NP-complete problem in general even when restricted to concrete sliding problems. In the two-player case, the god number is a minimax critical value: it minimizes the maximal game event length over the set of all strategies. A strategy is a sub-graph of the game graph that contains the initial vertex. The definition is done so that a ``mate in k" chess problem has god number k. As for examples: in the solitaire case, we look at group games like Rubik type problems, transposition games related to sorting, at sliding puzzles like the 15 puzzle or rainbow ball, or the tower of Hanoi. For two-player games, we illustrate the story using examples of small chess games, a small card game or tic-tac-toe type problems.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes