HCMay 26

Atari Games Challenge: A Pilot Study on Multimodal Player Experience Assessment

arXiv:2605.272613.7
Predicted impact top 67% in HC · last 90 daysOriginality Synthesis-oriented
AI Analysis

For games user researchers, this provides a protocol and dataset for multimodal player experience assessment, but the study is a small pilot with no concrete performance numbers.

This pilot study collected and synchronized multimodal data (game telemetry, surveys, biometrics, C-RTA) from 19 participants playing three Atari 2600 games to investigate player experience difficulty, producing a publicly available dataset for future research.

We present a pilot study on the collection and synchronisation of multimodal data for player experience investigation. We collected game telemetry, self-reported surveys, biometrics, and cued-retrospective think-aloud (C-RTA) data from 19 participants playing three Atari 2600 games. The study then uses the data to investigate difficulty in PX, showcasing a protocol for future multimodal research. The dataset obtained from the experiment, which is publicly available, shows potential as a rich, transformative source that can be used to investigate dynamic difficulty adjustment algorithms, game balancing strategies or broader explorations of games user research. The study findings suggest that the experimental approach holds strong potential for generalisation in future player experience studies.

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