CVLGMay 29

Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models

arXiv:2605.3115880.3
Predicted impact top 37% in CV · last 90 daysOriginality Highly original
AI Analysis

This work provides a significant inference acceleration for interactive video world models, which is crucial for real-time game simulation, virtual scene navigation, and embodied AI training.

This paper addresses the computational expense of interactive video world models for long trajectories by introducing Light Interaction, a training-free inference acceleration framework. It achieves up to 2.59x speedup on HY-WorldPlay and Matrix-Game-3.0 while maintaining competitive visual quality.

Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training. However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps. We present Light Interaction, a training-free inference acceleration framework for interactive video world models. Our key insight is that interaction naturally enables trajectory-dependent adaptive computation: retrieved spatial memory can be discarded during novel exploration, temporal context can be adjusted according to local latent dynamics, and early-step model outputs can be reused when the camera revisits familiar regions. Based on this insight, Light Interaction combines adaptive context management, denoising cache acceleration, and hardware-software co-designed 3D block sparse attention with fused Triton kernels. Evaluated on HY-WorldPlay and Matrix-Game-3.0, Light Interaction achieves up to 2.59x speedup without model retraining while maintaining competitive visual quality.

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