CDMAROJun 2

On dynamic multi-agent pathfinding methods: review, simulations and modifications

arXiv:2606.0373538.0h-index: 6
Predicted impact top 62% in CD · last 90 daysOriginality Incremental advance
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For researchers and practitioners in multi-agent pathfinding, this work provides a comparative evaluation and a new algorithm that addresses the challenge of dynamic obstacles and partial observability.

This paper systematically evaluates six pathfinding algorithms for Dynamic Multi-Agent Pathfinding (D-MAPF) and introduces A**, a novel method that decouples offline path generation from online adaptation. A** improves solution quality in dynamic environments with frequent changes and limited sensing.

This paper presents a systematic study of pathfinding algorithms in the context of Dynamic Multi-Agent Pathfinding (D-MAPF), a setting that combines dynamic obstacles, partial observability, and inter-agent conflicts. We evaluate six representative algorithms: Dijkstra, D* Lite, Space-Time A*, WHCA*, M*, and a novel method denoted as A** within a unified simulation framework. The proposed A** algorithm introduces a template-based approach that decouples offline geometric path generation from online temporal adaptation. By precomputing multiple diverse candidate paths and dynamically reconnecting to them using space-time planning, A** improves solution quality in environments with frequent changes and limited sensing

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