CVAIJun 5

Beyond Skeletons: Learning Animation Directly from Driving Videos with Same2X Training Strategy

arXiv:2606.0690320.4
Originality Highly original
AI Analysis

This work addresses the problem of robust human image animation for computer vision and graphics, offering a more reliable and efficient alternative to pose-based methods.

DirectAnimator bypasses pose extraction to animate human images directly from raw driving videos, achieving state-of-the-art visual quality and identity preservation with fewer computational resources, and robust performance under occlusions and complex poses.

Human image animation aims to generate a video from a static reference image, guided by pose information extracted from a driving video. Existing approaches often rely on pose estimators to extract intermediate representations, but such signals are prone to errors under occlusion or complex poses. Building on these observations, we present DirectAnimator, a framework that bypasses pose extraction and directly learns from raw driving videos. We introduce a Driving Cue Triplet consisting of pose, face, and location cues that captures motion, expression, and alignment in a semantically rich yet stable form, and we fuse them through a CueFusion DiT block for reliable control during denoising. To make learning dependable when the driving and reference identities differ, we devise a Same2X training strategy that aligns cross-ID features with those learned from same-ID data, regularizing optimization and accelerating convergence. Extensive experiments demonstrate that DirectAnimator attains state-of-the-art visual quality and identity preservation while remaining robust to occlusions and complex articulation, and it does so with fewer computational resources. Our project page is at https://directanimator.github.io/.

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