ROLGJun 10

Learning Object Manipulation from Scratch via Contrastive Interaction

arXiv:2606.11525v110.0h-index: 7
Predicted impact top 40% in RO · last 90 daysOriginality Incremental advance
AI Analysis

For robotic manipulation tasks involving object interactions, this work addresses a key limitation of CRL methods, enabling significant performance gains in both simulation and real-world settings.

Contrastive Reinforcement Learning struggles with object-centric manipulation due to interaction-induced mode changes. The proposed Interaction-weighted Resampling (IWR) method improves sample efficiency and performance by 19.8% on average in simulation, and enables the first real-world goal-conditioned robot air hockey agent, improving success from 25% to 60%.

Contrastive Reinforcement Learning (CRL) has seen recent success in a wide variety of goal-conditioned robotics tasks by learning structured representations of the dynamics. However, despite its success in locomotion and simpler control domains, CRL often struggles in interaction-rich manipulation. We argue that a key source of this difficulty is object-centric interaction, such as contact or grasping, that induces distinct changes in the underlying dynamic modes. In this work, we formulate manipulation dynamics as a piecewise-smooth Markov process and show that interaction-induced mode changes create piecewise nonlinear reachability structures that are difficult for standard CRL energy functions to represent and plan over. Based on this analysis, we introduce Interaction-weighted Resampling (IWR). IWR performs interaction-aware resampling around phases before, during, and after interactions, encouraging the learned representation to preserve the mode boundaries that determine future reachability to capture multi-modal and piecewise nonlinear reachability. Across interaction-centric environments, including 2D dynamic control, robotic manipulation, and robot air hockey, IWR improves both sample efficiency and overall performance over prior CRL methods, with 19.8% average improvement in simulation. Finally, using a sim-to-real pipeline with policies trained by IWR, we demonstrate the first real-world goal-conditioned robot air hockey agent capable of hitting goals, improving success from 25% to 60%. Project Page: IWR-arxiv.github.io.

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