GTJun 15

Game-Theoretic Multi-Agent Reinforcement Learning for Swarm Trajectory Planning in Low-Altitude Wireless Networks

arXiv:2606.163864.0
Predicted impact top 79% in GT · last 90 daysOriginality Incremental advance
AI Analysis

For researchers and engineers deploying large-scale UAV networks, this work provides a practical solution to the previously unsolved problem of congestion-aware trajectory planning in multi-cell infrastructure.

The paper addresses multi-UAV trajectory planning in low-altitude wireless networks with multi-cell congestion coupling, proposing a CTDE-MAPPO algorithm that outperforms QMIX, independent Q-learning, and random baselines in aggregate utility and mission success rate.

The Low-Altitude Economy (LAE) is rapidly expanding, giving rise to low-altitude wireless networks (LAWNs), where large-scale cellular-connected unmanned aerial vehicle (UAV) deployments support heterogeneous mission-critical applications over multi-cell ground base station (GBS) infrastructures. To ensure mission success, each UAV must jointly optimize communication throughput and mission completion efficiency. In fifth-generation (5G) new radio (NR) systems, the equal resource block (RB) allocation policy induces strong strategic coupling among UAV trajectories: when a UAV enters a GBS cell, it reduces the RB share available to all co-served UAVs, thereby altering their achievable rates and trajectory incentives through shared wireless resources. Existing studies either ignore this coupling or focus on single-cell infrastructure, leaving the multi-cell, congestion-aware UAV trajectory planning problem insufficiently addressed. To fill this gap, we formulate the problem as a cooperative stochastic congestion game with a communication-and-mission-aware utility function, and propose a centralized-training decentralized-execution multi-agent proximal policy optimization (CTDE-MAPPO) algorithm to maximize social welfare under multi-cell RB congestion. Simulation results show that the proposed method outperforms QMIX, independent Q-learning, and random baselines in terms of aggregate utility and mission success rate, while achieving stable convergence within practical training budgets.

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