ROJun 17

Zero-Shot Long-Horizon Dexterous Manipulation via Multi-View 3D-Grounded VLM Reasoning

arXiv:2606.1934016.8
Predicted impact top 15% in RO · last 90 daysOriginality Incremental advance
AI Analysis

It addresses the challenge of zero-shot dexterous manipulation for unseen objects and tools in novel scenes, offering a method that avoids end-to-end training.

The paper introduces a zero-shot framework for long-horizon dexterous manipulation that uses a VLM to generate 3D task plans from multi-view RGB images, achieving improved 3D grounding accuracy and execution reliability over single-view and fine-tuned baselines in real-world experiments.

We present a zero-shot framework for long-horizon dexterous manipulation that grounds language instructions into executable 3D task plans from calibrated multi-view RGB images. Rather than training an end-to-end policy, our system uses a vision-language model (VLM) to produce reference-frame task grounding and primitive-level 2D keypoints, then lifts them into 3D via multi-view fusion. This lifting combines triangulation of view-wise VLM groundings with reference-view ray voting, which searches along a semantic camera ray for geometrically consistent candidates across neighboring views. The resulting 3D keypoints support both pick-and-place and tool-use: for tool-use, we retrieve an object-centric atomic action corresponding to the inferred skill category and align its stored 6D tool trajectory to the scene; for dexterous execution, we expand the lifted grasp keypoint into a task-conditioned grasp affordance region and generate feasible grasp-motion pairs with an arm-hand motion generator. Real-world experiments show improved 3D grounding accuracy and execution reliability over single-view RGB-D grounding and fine-tuned VLA baselines. We further demonstrate long-horizon manipulation through closed-loop status verification and replan, enabling zero-shot execution on unseen objects and tool-use tasks in novel scenes.

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