CVJun 18

Thinking in Boxes: 3D Editing in Real Images Made Easy

arXiv:2606.2055618.3
Predicted impact top 17% in CV · last 90 daysOriginality Highly original
AI Analysis

For image editing practitioners, this provides a practical and precise interface for 3D transformations in real images, addressing the ambiguity of text/2D conditioning.

The paper introduces a 3D editing interface for real images using 3D boxes as structured specifications, enabling precise control over translation, rotation, scaling, and viewpoint changes. The method significantly outperforms recent state-of-the-art methods on large 3D edits.

Text and 2D-conditioning interfaces provide weak, ambiguous control over spatial transformations in image editing -- particularly under large object motions and camera changes. Prior work has used 3D primitives such as boxes, but only as loose conditioning signals indicating approximate object location rather than specifying the transformation. We instead use 3D boxes as structured specifications: the user provides the input and output boxes of the edit, casting editing as a well-posed geometry problem. This ``thinking in boxes'' interface, where each box face is color-coded to convey 3D orientation, gives precise control over translation, rotation, scaling, and viewpoint changes in real images while preserving scene and object identity, and recovering previously unseen object regions. To ground transformations in scene appearance, we introduce a depth-aligned planar floor as a global reference frame, shaded with depth-aware cues. Conditioned on this structure, an image generator produces consistent results under large transformations. Trained in two stages -- on synthetic multi-object scenes and a small set of real-world videos from Objectron -- the system generalizes to complex, in-the-wild real images. Our method operates directly on real photographs and substantially outperforms recent state-of-the-art methods on large 3D edits.

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