CVJun 22

Dense Reward for Multi-View 3D Reasoning with Global Maps and Local Views

arXiv:2606.2355722.6
Predicted impact top 9% in CV · last 90 daysOriginality Incremental advance
AI Analysis

For multi-view 3D VQA, this work addresses the problem of sparse supervision leading to inconsistent reasoning, offering a process-level dense reward approach.

DR-MV3D introduces dense, verifiable rewards for multi-view 3D VQA, decomposing the task into global map construction, view-trajectory planning, and egocentric grounding. It achieves consistent improvements over strong baselines on MindCube, VSI-Bench, and BLINK (MV).

Multi-view 3D Visual Question Answering (MV3D-VQA) requires integrating partial observations into a coherent 3D scene representation and selecting informative viewpoints for multi-step spatial reasoning. However, current multimodal LLMs are typically trained with sparse, answer-level supervision, which often yields inconsistent cross-view reasoning and brittle view selection. We present DR-MV3D (Dense Reward for MV3D-VQA), a map-grounded learning framework that provides dense, verifiable rewards to supervise the reasoning process. Our approach decomposes MV3D-VQA into (i) allocentric global map construction, (ii) question-conditioned view-trajectory planning, and (iii) egocentric grounding for answer prediction. To make intermediate steps learnable without manual annotations, we introduce two rewards: a global consistency reward that aligns the predicted map with geometry-consistent pseudo targets from frozen 3D vision foundation models (e.g., VGGT + SAM3), and a local trajectory reward that supervises ordered viewpoint selection. We optimize the full pipeline with trajectory-level policy optimization (GRPO). Experiments on MindCube, VSI-Bench, and BLINK (MV) show that DR-MV3D consistently improves over strong multi-image baselines, supporting the effectiveness of process-level dense supervision for multi-view 3D reasoning.

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