CVAIJun 25

CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance

arXiv:2606.27584
Originality Incremental advance
AI Analysis

For 3D scene editing tasks, CoIn addresses the limitation of existing methods that require precise multi-view masks and are restricted to object removal, enabling flexible mask input and diverse inpainting tasks.

CoIn proposes a framework that bridges 2D inpainting models and 3D Gaussian Splatting for 3D scene inpainting, handling both object removal and insertion with arbitrary-shaped masks. It achieves state-of-the-art performance by leveraging bidirectional 2D-3D information flow.

3D scene inpainting is essential for reconstructing areas corrupted by occlusions or limited viewpoints. While recent methods leverage Gaussian Splatting (GS) for efficient 3D editing, they often depend on precise multi-view segmentation masks and are inherently constrained to object removal tasks. We propose CoIn, a novel framework that bridges 2D inpainting models and 3DGS through a multi-stage consistency pipeline. Our approach first generates initial inpainted images using a diffusion model, enabling the use of arbitrary-shaped masks and diverse tasks like object insertion. We then introduce Reference Adaptive GS with Feature Attention to reconstruct a coarse 3D scene by adaptively weighing towards a reference view (2D -> 3D). This 3D representation provides geometric guidance to the diffusion process via GS-based Reference Feature Warping, ensuring multi-view consistency (3D -> 2D). Finally, a Texture-Enhancing Discriminator refines the 3D scene to achieve high photometric realism (2D -> 3D). Experiments show that CoIn, effectively leveraging bidirectional information flow, achieves state-of-the-art performance and effectively handles both object removal and object insertion with flexible mask input.

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