CVJun 26

GeoFace: Consistent Multi-View Face Generation with Geometry-Constrained Diffusion

arXiv:2606.27659
Originality Incremental advance
AI Analysis

This work addresses the problem of inconsistent geometry in multi-view face generation, which is critical for applications like 3D reconstruction and virtual avatars.

GeoFace introduces a geometry-constrained multi-view diffusion framework that jointly generates consistent RGB images and 3D face geometry from a single input, achieving state-of-the-art visual quality and geometric consistency on RenderMe-360 and NeRSemble.

We present GeoFace, a geometry-constrained multi-view diffusion framework for consistent face generation from a single input. % While recent multi-view diffusion models achieve photorealistic synthesis at the per-view level, they lack an explicit mechanism to enforce a shared 3D structure across views, often leading to inconsistent geometry across viewpoints. To address this, GeoFace proposes a unified dual-stream framework for joint generation of multi-view RGB images and 3D face geometry, where the appearance and geometry streams interact through shared attention layers. To encourage the two streams to mutually constrain each other, we introduce a geometry-guided attention alignment loss that supervises the cross-attention between appearance and geometry tokens with 3D-consistent correspondences, enabling the appearance stream to correctly reference pose-invariant geometric cues for robust alignment across viewpoints. Geometry is represented as a canonical UV position map, derived from a FLAME mesh fitted to multi-view observations, serving as a view-invariant shared constraint across all generated views. Experiments on RenderMe-360 and NeRSemble demonstrate that GeoFace consistently outperforms existing methods in both visual quality and cross-view geometric consistency, facilitating more efficient 3D reconstruction.

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