CVAIJun 27

SemDynReg: Semantics-Guided Deformation Regularization for Dynamic 3D Gaussian Splatting

arXiv:2606.2865612.9
Predicted impact top 25% in CV · last 90 daysOriginality Incremental advance
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It addresses the problem of inconsistent Gaussian deformations within objects and unwanted coupling between objects in dynamic scene rendering, which is important for 3D applications requiring high-quality dynamic scene reconstruction.

SemDynReg introduces semantics-guided deformation regularization for dynamic 3D Gaussian Splatting, improving object-level deformation consistency and rendering quality, achieving higher PSNR, SSIM, and lower LPIPS compared to baselines.

Deformable 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for rendering dynamic scenes in a wide range of 3D applications. However, existing deformation field-based approaches largely lack explicit object-level modeling, often resulting in inconsistent Gaussian deformations within individual objects and unwanted coupling between different objects. To address this limitation, we introduce a semantics-guided framework that enforces dynamic regularization at the object level, aiming to achieve spatially consistent object-wise deformation. Specifically, we first extract segmentation masks using the Segment Anything Model (SAM) and derive semantic features from input images. An object-ID map is then constructed via feature relevance matching with a predefined object dictionary. Guided by this object-ID map, we identify the pixel-wise top-k contributing Gaussians for each object and impose consistency regularization on their deformation parameters, including position, scale, and rotation. Unlike prior methods that learn deformation fields without explicit object-level constraints, our approach incorporates semantic cues to guide deformation behavior at the object level. Experimental results demonstrate that our semantics-aware regularization improves object-level deformation consistency and outperforms baseline methods in rendering quality, achieving higher PSNR and SSIM and lower LPIPS in dynamic 3DGS rendering. Our project page is available at https://dyn-reg-3dgs.github.io/.

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