CVJun 29

Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration

arXiv:2606.297826.1
Predicted impact top 67% in CV · last 90 daysOriginality Incremental advance
AI Analysis

This work addresses the underexplored problem of merging multiple 3DGS scenes for large-scale mapping, offering a novel graph-based approach that reduces reliance on large training datasets and coarse initialization.

Graph-GSReg reformulates 3D Gaussian Splatting registration as a graph registration problem using 3D scene graphs, achieving competitive accuracy and rendering quality on real and synthetic benchmarks.

Merging multiple 3D Gaussian Splatting (3DGS) scenes into a single unified Gaussian representation is essential for large-scale 3D mapping and long-term map management. Despite its importance, this area remains underexplored, and existing solutions exhibit several limitations. Learning-based methods attempt direct correspondence between Gaussian primitives and require training on large 3DGS datasets. Image-based optimization methods depend heavily on coarse initialization from generic foundation models and often incur expensive refinement. We present \ourmodel. Our method constructs a 3D scene graph from a 3DGS and its rendered images, \textit{reformulating 3DGS registration as a graph registration problem}. The proposed 3D scene graph represents each 3DGS at a higher-level representation, enabling a globally consistent understanding of semantic information and structural context for accurate registration. To further construct a seamless unified scene, we introduce a Self-Supervised Test-Time Optimization. Naively merging two 3D Gaussian scenes often suffers from occlusion artifacts such as hollows and floaters. To alleviate this issue, we refine the merged Gaussians to preserve visual consistency between the original scenes and the merged scene. We evaluate our method on real and synthetic benchmarks, demonstrating competitive registration accuracy and merged scene rendering quality.

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