DBAIMAJun 29

Experience Graphs: The Data Foundation for Self-Improving Agents

arXiv:2606.2982323.9
Predicted impact top 1% in DB · last 90 daysOriginality Highly original
AI Analysis

For developers of agentic AI systems, this work addresses the problem of making agent exploration durable, queryable, and reusable, turning inference-time search into a cumulative institutional asset.

The paper identifies that long-horizon agentic tasks produce structured 'experience graphs' which are currently treated as disposable state, and proposes Trellis, a database foundation that treats these graphs as first-class, queryable state. In a production kernel optimizer at Meta, cross-session reuse achieves roughly 10x faster speedup at 52% lower token cost.

The database community has repeatedly advanced the state of the art by recognizing that new workloads demand new system architectures. We argue that long-horizon agentic tasks -- code generation, scientific discovery, hardware design -- are such a workload. These agents explore: they generate artifacts, execute tools, observe failures, branch, and repair over hundreds of steps. This search produces a structured object we call an experience graph: executable artifacts, tool outputs, rewards, sibling comparisons, and causal lineage. Yet existing agent frameworks treat this experience as disposable state -- JSON checkpoints and session logs that cannot be recovered after a crash, queried across users, or materialized into training data. We propose Trellis: a data foundation that treats the experience graph as first-class, governed, queryable database state. The core insight is that search over experience graphs is a database access pattern. Frontier selection is a query, cross-session reuse is vector-seeded graph retrieval, training-data extraction is a materialized view, and reconstructing what an agent knew at any past step is a time-travel query. When the database owns the experience graph, agents become stateless compute, and crash recovery, horizontal scaling, and a closed-loop training flywheel emerge as architectural byproducts. We ground the design in KernelEvolve, a production accelerator-kernel optimizer at Meta, where cross-session reuse reaches a target speedup roughly 10x faster at 52% lower token cost. More broadly, Trellis turns inference-time search from disposable computation into a durable institutional asset: logs made databases reliable; experience graphs may make agents cumulative.

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