SEAIJul 1

Are Performance-Optimization Benchmarks Reliably Measuring Coding Agents?

arXiv:2607.0121118.5
Predicted impact top 12% in SE · last 90 daysOriginality Incremental advance
AI Analysis

For researchers and practitioners using these benchmarks to evaluate coding agents, the study reveals that aggregate leaderboard scores can be unreliable due to runtime instability, scoring rule artifacts, and saturated tasks.

This paper audits three repository-level performance-optimization benchmarks (GSO, SWE-Perf, SWE-fficiency) and finds that reference patches often fail cross-machine replay validity (e.g., only 39/102 GSO tasks valid), leaderboard rankings are highly sensitive to scoring rules (9/28 pairwise comparisons disagree), and most tasks are already solved by at least one public submission (85.3% match or beat reference).

Repository-level performance-optimization benchmarks such as GSO, SWE-Perf and SWE-fficiency evaluate coding agents by applying patches to real repositories and comparing runtime against unoptimized baselines and official reference patches. Their leaderboard scores are increasingly used as evidence of coding-agent progress, but those scores can conflate runtime instability, benchmark-specific scoring rules, and how many tasks are already solved by at least one public submission. We audit these issues across the three benchmarks. First, we replay the official reference patches for 740 code optimization tasks across four common types of Google Cloud machines. Most benchmark tasks can be replayed, but their reference patches satisfy the original benchmark validity rules in every cross-machine replay for only 39/102 GSO tasks, 11/140 SWE-Perf tasks, and 411/498 SWE-fficiency tasks; SWE-Perf is especially fragile because many reference patches produce close-to-zero runtime changes. Second, we show that public submission rankings depend strongly on the benchmark scoring rule. Among eight public submissions shared by GSO and SWE-fficiency, the official rankings disagree on 9 of 28 pairwise submission comparisons, and SWE-fficiency's leaderboard scoring rule assigns the worst ten tasks overly high score weights of 58.5%-82.8%. Third, looking across 10 public submissions for each task, we find that at least one submission matches or beats the reference patch on 85.3% (384/450) of replay-valid GSO and SWE-fficiency tasks, and beats the unoptimized base code on 99.8% (449/450). Our study complements leaderboard scores by identifying tasks with more reliable performance signals, quantifying per-task score contributions, and exposing the remaining performance gaps that are hidden by aggregate rankings.

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