CVJul 9

SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animation

arXiv:2607.0824616.0h-index: 12
Predicted impact top 15% in CV · last 90 daysOriginality Incremental advance
AI Analysis

This work addresses the need for controllable, production-ready 4D generation by enabling skeleton-driven animation from text, aligning with standard industrial pipelines.

SkelGen4D introduces a weakly-supervised, feed-forward framework for text-driven mesh animation that generates explicit skeleton motions without per-frame annotations, achieving performance comparable to fully supervised methods on Truebones Zoo and Diffusion4D benchmarks while supporting flexible motion editing.

We study 4D generation to synthesize temporally coherent sequences of 3D geometry for animation and content creation. In contrast to existing SDS-based optimization methods and video-driven animation approaches, we adopt a skeleton-driven animation framework aligned with standard industrial pipelines, which enables explicit control and editing. To this end, we propose SkelGen4D, a weakly supervised feed-forward framework for text-driven mesh animation that generates explicit skeleton motions without requiring per-frame skeleton annotations. SkelGen4D first recovers temporally consistent pseudo-skeletons from animated meshes via differentiable fitting, and then generates text-conditioned skeleton motion sequences in a feed-forward manner, further refined with Motion-GRPO to ensure temporally coherent, physically plausible, and articulated animation. We evaluate our method on two large-scale benchmarks, Truebones Zoo and Diffusion4D. Our results show that our weakly supervised skeleton modeling matches or surpasses fully supervised baselines while scaling to diverse object categories for high-quality text-driven mesh animation. Further, our method supports flexible motion editing and is aligned with standard animation production pipelines.

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